Luminous Arc 2: Taking on the Witches
Monday, December 1st, 2008Luminous Arc 2 is the follow up to the not so successful Luminous Arc that was released in 2007. It is therefore slightly surprising that the producers, namely Atlus, have decided to take a gamble with a sequel to the game. The original version enjoyed mixed responses and was blatantly derided by the critics, as the game was plagued multiple flaws that deprived gamers from enjoying the overall gaming experience. The producers have claimed that they have made many vital improvements that should put things into perspective and take the gaming experience to the next level.
The theme of Luminous Arc 2 is in no way original, but it nevertheless delivers a solid RPG experience. The crux of the story revolves around Roland, the protagonist, who with the help of his faithful comrade Runic Engine, has to protect the holy land of Carnava from total chaos that has been created by an unexpected Witch conflict. The game is bereft of any new ideas, making it strikingly similar to the original Luminous Arc, but what actually gets things moving is the astuteness demonstrated by the makers in how the game unfolds. You will discover that the characters that that initially thrive on generic side end up growing on you the more time you spend with them. The story to an extent bears a resemblance to the PSP title Jeanne d’Arc.
The game allows you to play a more proactive role in character selection, than in the original version. Meanwhile, the maps are vibrant and varied, which may act as a stimulus to players who love to plan strategies of battle in a variety of ways to complete any given map. You will have to be on your toes because certain levels require you to use specific characters as part of your attack team, apart from adding another level to the strategy required to win the fight. Delightfully enough, Luminous Arc 2 breaks characters into classes as well.
Tags for this review: atlus, luminous arc