Kirby Canvas Curse and the DS lite: A creative Marriage?
While developing games, it is incredibly difficult to ensure that the touch screen functionality is utilized well in the game. On top of that, the game has to be engaging; boast of a replay value — a factor which signifies the number of times the game is likely to be played again; provide fun and even thrill sometimes.
Kirby Canvas Curse brings some genuine creativity and includes all of the factors that have been mentioned above. An amazing replay value, engaging, creative and real fun game play has made it pretty famous. Japan even sees a few commercials on TV.
Hand held experts Mojodo have this to say about the Kirby Canvas Curse’s game specifics:
“….The stylus is used to “paint” a rainbow path, which the pink puffball then follows. Draw ramps to make Kirby jump, loops to increase his speed, etc. The game has a huge amount of underappreciated replay value, to boot. Every level has three hidden medals to collect, and can also be completed in one of two challenge modes: time trial and paint trial. The latter tasks gamers with getting through a level while using the stylus as little as possible, and is our favorite. A great value….”
It has even been highly recommended for the DS lite newbies since it also makes for a great introduction to the huge popularity of the DS lite.




